Tactica Mordi Terrae


 
 

Welcome to the tactics page. Wether you are a seasoned veteren or a youngblood, these hints will come in handy for almost any occasion. A Brief run down is included in each warband, and soon I will be taking your suggestions for fighting against or with a certain warband.
 
 



Skaven


Skaven are very fast and cunning. With their high I and M, they can get in and out of combat fast. They will also usually strike fist. Two handed weapons against or with Skaven can hinder the enemy quickly. Skaven leaders also have a high Strength coupled with and extra armor save modifier, which combined means -2 armor! Nasty!



Reiklanders


Reiklanders have marksmen with the BS of elves, and an equpiment list that even heros can use yet! Any warband caught straying from cover might find themselves shot down by these guys, but that is also could be a disadvantage. A warband of all marksmen will be easily brought down in the HtH phase if not proberly equipted.....



Middenheimers


The old rivals of the Reiklanders are there exact opposites. With leaders and Champions with the strength of 4, these guys could pummle you in the HtH phase. It's best to think about a wizard or elf ranger when going up against these guys. And watch out for those beards!



Marienburgers


God I hate preppies! And the marienburgers are the all around spoiled little rich kids. The exta money they have will undoubtably go into blackpowder weapons and Hired Swords. Their ability at buying goods will only help strengthen this. I would think they might have a Hochland long rifle or at least a Handgun with them!



Witch Hunters


The weirdos known as the witch hunter have several good points about them. Their equipment for heros is ok, as is the zealot and flagellent lists. However, Flagellents do not fare good against shooting troops. Spell casters will probably be picked out by the heros, all in all an o.k warband, but it is limited by size.



Sisters of Sigmar


The Sisters Of Sigmar are ok also, their leader has the ability to cast spells and wear armor, a trait only avalible to them. The equipment list is a bit useless, and their shooting is poor. The sisters will fair average agianst Mercenaries, but excell at Undead, Skaven, and Cultists.



Undead


The Undead can cause fear and do not react to most leadership tests. Vampires strength are also amazing, so watch it. The magic was dulled down in Mordheim, so you don't have to worry about 3d6 zombies poping up. However, the Necromancer and dregs are the only real "Humans" and as such are the weak points. Another thing is that most of the undead to not gain xp, so the swarms are what you have to watch for.
 



The Cult of the Possessed


The Cult of The Possesed is amazing at HtH with the possessed, mutants, and beastmen. However, most of this is costly so they will be swarmed alot. The leader is a wizard and as such can not wear armor until he gets the warrior wizard skill. Carry holy water when expecting these guys to take out the Possessed models early.



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