The following rules were mad in a fit of maddness by the
Editor of the Village Idiot. He suggests you use
them in a multiplayer game, all against Nicodemus.
Nicodemus The Giant
M WS BS S
T W I A Ld
6 3
3 6 6 4 3 S 6
Nicodemus is very different from the
normal sized one, therefore Nicodemus has the following special
rules.
Huge: Now a giant, Nicodemus can move
over obstacles under 3" high and 4" wide. As a giant, he has
no armor, no one forges it that size.
Nicodemus never joins any warband and fights alone.
Fear: Nicodemus is lashing out against others in his rage and is Fear Causing.
Attacks: Nicodemus's physical size
is now greatly exaggerated, affecting his mind and powers,
whenever Nicodemus makes an attack,
roll a d6 below:
1: Nicodemus trips over something
and makes an automatic hit on the model he was attacking.
Nicodemus also takes an automatic
hit from the warrior and on a to hit of 6 kills Nicodemus outright,
most likely landing on a weapon and
piercing a vital organ.
2: Nicodemus kicks his opponet. Any
enemy in base to base contact is propelled d6" away, causing a
S3 hit is he collides with structures
or other warband members.
3-4: Nicodemus makes a regular attack
with his own strength against enemies.
5: Nicodemus gets hungry and picks
up a morsel to eat. One random human sized model is taken up
to Nicodemus's giant mouth and sustains
an automatic S4 hit.
6: Nicodemus recalls a spell, he will
casts this in the shooting phase. Roll on the Lesser Magic chart to
determine what he casts. All remaining
effects vanish next turn and he must roll for a different attack
without the help of magic (e.i., Sword
of Uzul goes away and soes not give him better Strength if 3-4
is rolled).
Bloodlust: Nicodemus curses the humanity
he once had and all who would try to stop him in his quest
of finding a cure. Therefore, Nicodemus
will always run and charge the closest enemy and use any
effects from magic to get to or fight
against the enemy.