Khrys of the Saphire

Khrys grew up amazingly in Ulthuan, home of the High elves. As the only human in a land of Elves, Khrys found himself very seculded until his childhood had passed.... It was at the age of ten Khrys learned to run and use magic of the Elves. Very
advanced for his age, he was finnaly respected by his kith enough to return to the Empire as an adviser, interperter and
even a hopeful ambassador. Tjis was not to be as a group of Chaos worshippers attacked his escort and killed all his companions. It was only his magic and swift feet that allowed him to escape and Khyrs found himself traveling the Old World
seeking work as a wizard. His journies eventually led him to Mordhiem. During one battle against a Chaos cult, Khrys was
badly wounded, but his magic urged him to Sigmar's Spire itself while he hid a few of his most precious items from his travels. The exertion of running even human speed made him keelover, but he could see a cultist take a dagger high above his head. Death seemed imminent for Khrys, but his old Elvengods seemed to smile on him that day. A sigmarite hammer crushed the skull of the cultist. It weilder helped Khrys up, and Khrys looked into the eyes of a girl not much older than he. Khrys was to learn it was Sister Kathryn of the Daughters of Dawn. The following weeks, Khrys lived as a refugee in the Sister's Cathedral, ever growing fonder of Sister Kathryn......




    Khrys of the Saphire    95gc to hire +35gc upkeep
    May be hired by: Mercenaries and Sisters of Sigmar
    Profile
    M   WS  BS  S  T  W  I  A  LD
    5      4     5    3  4    2  6  1   8
    Armor/Weapons: Khrys wears an Elven Cloack and uses an Itilmar Sword.
    Special Rules:
        Half-Elf: Khrys was raised as an Elf, and as so his maximum statisics may have M 5 and Ld 10.
        Special Caches: Khrys has scattered items from his travels. Any warband may look for one of them
    in the Exploration phase. Instead of Khrys's upkeep, you may let him have one of his relics. (See chart
    below.)
        Love: Khrys is in love with Kathryn, a Sister of Sigmar and may be the only wizard able to be hired
     by a Sister of Sigmar group but may not be hired by witch hunters, who see no difference in an elf
     wizard and a human heretic.

    Spells: Khrys starts with one spell, Saphire Mist.
    Saphire Mist        Difficulty 7
    Khrys weaves an archaic elven design in the air and is surronded by a blue, cold mist. Any hth or
    shooting attack suffers a -1 to hit against Khrys and any friendly models in base to base contact with
    Khrys. Any unfriendly models within 2" take a S4 hit because of the cold.

    Skills: Khrys has the following skills taught to him by the High Elves: Combat Master, Eagle Eyes,
    Streetise, and Sprint.

    Khrys's Cache
In the exploration phase, roll 2d6. On a roll of 10, you have found one of his items in the ruins. Roll
on the chart below. Note that if you have already found an item, you may not find a copy of it again.

2d6: Item Found: Description:
1-2 Axe of Bal'zimor This axe is etched in red and black runes, formly belonging to a Chaos Champion of Khorne. The user is subject to Frenzy on a roll d6 roll of 1-3 and subject to stupidity on a roll of 5-6. Khrys will NOT work without his upkeep pay for this item, and will never use it. When asked why he had it in the first place, he'll just grumble about Chaos and evil in general..
3-4
5-6
7 Book of Isha This book belonged to one of the shamen of the Loren forest. It contains a spell which Khrys or another wizard may use called Love of the Land:
Diff 6, The caster or any friendly model 4" of him is surrounded by a greenish-blue outline and healed up to their maximum number of wounds. 
8
9 Book of Kurnous This book tells of the hunts in the name of the Elven god of beasts. It contains a spell Khrys or any wizard using this book may cast called Falcons of the God:
Diff 5, This spell causes magically imbuded falcons to attack one enemy. The enemy takes D6 S2 hits and may not do anything int the shooting or HtH phase other than try to run away from the flock, or ward them off. 
10-11
12-13
14-15
16 Bow of Saphery This is an Elven Bow imbuded with magical powers. Any warior using this bow gets an extra +1 to hit and may use it in HtH.