Pit Fighting;
The Art and Ecstacy

 

Pit Fighting is a dangerous sport in which fighter contest their strength; blood is always drawn.
Although techincally illegal, Pit Fighting can actually boost economies of small towns and villages,
as wagers set on warriors can also decide feuds by bets. Most of these men are slaves from either
the South Lands or even Cathay, but some are free men who seek a living as a fighter.
Some do it because all they know is fighting and cannot live in peace, while other are mercenaries
who earn a common living. Mordheim is host to numerous den of these bloodsports, Cutthroat's Haven and the Black Pit are just two of the famous.
 


These Rules are meant to be used for fun. I am not GW. ALWAYS have opponets concede before using any of these rules,
please! With that said, next time you roll a "Sold to the Pits" on Injuries or just wanna go it in the ring the following rules
apply.
 

Spikes:
Spikes are usually set up along the perimeter of the Pit to ensure the fighters stay in their place, but
a resourceful fighter can use these to his advantage. Any warrior Stunned within 2" of Spikes
that is in base contact with an enemy is taken immediatly out of action. Any warrior fighting in base
contact with Spikes behind him that becomes Knocked Down takes D3 S4 hits, his opponet knocking
him into the wall.

Animals:
Animals are sometimes used to heighten the warriors adreniline and make thing more "interesting".
Animals are sometimes chained to posts, giving limited range to their rage. Any animal tied to a stake
has a limited move range of 10" from the stake. The animal always fights alone and is not represented
by a player unless they use the Beastmaster rules (see below). Animals always attack the nearest
enemy, but not another animal of their same type. If no enemy is within their range, they keep to
the end of their chain and wait discourgdly.
 

PIT FIGHTERS:
Additionally, you may wish to fight in the pits against other bands of pit fighters and then go topside to Mordhiem to get more action up top!
As with Regular warbands you get a limited amount to start your warbadnd. However, you only get 250 GC to do it! You MUST fight in the pits to gain more money, allies, and, of course, your freedom!

Equipment:
The pits are vary apt into letting certain weapons into the ring, a fighter with a bow could take out a
paying customer, and that is not good for business. As such, no missle weapons are allowed in the Pits.

Equipment list:
This shows the rules of the piecies of equipment used by Pit Fighters. These record some of the equipment and their special rules:



 
 
 
 
 

Weapons:
Sword....... 10 GC
     Parry, As user

Mace........ 3GC
     2-4 Stunned, As user

Axe......... 5GC
     -1 Armor save, As User

Double handed Weapon.. 15GC
    Strike last, Two handed, +2 S

Morning Star... 15GC
     Two handed, +1 S

Metal Net...... 15GC
   Nets used by Pit Fighter are much more sturdier than ordinary netting, as such the net is never ripped and can be used more than once in battle.
 

Trident........ 15GC
   Trident are primarily used with Nets to make an effective defense/offense. A Model with a Trident acts like one with a Spear.
 

Gauntlet....... 20GC
   Gauntlets are usually piecies of metal stitched together with a spikes at the end of the fist. A model with a gauntlet counts as having an additional hand weapon and buckler, even if other weapons require two hands to use.

Staff.........20GC
    Staves sometimes have spikes on the ends, but usually the concept is the same: to stop weapons from hurting you. A fighter with a staff is said to have trained with it and uses it in both hands.The model get an extra attack and a parry and re-roll but may not use any other hand weapons. If another is used, the parry and re-roll are lost. 

Armor:
  Sheild........5GC
       Basic 6+ save

Breast Plate...... 15 GC
    6+ armor save, 5+ with sheild

Arm band.... 10GCper piece/20GC a set
      Arm Bands are perfectly balanced for counter striking. The arm band extends from wrist to elbow and so can be used to deflect attacks. A model wearing and arm band has a parry, if two are used he has a parry and a re-roll. If used in conjunction with another sword or gauntlet the arm bands will only give a roll and re-roll. The effects are not cumlitive.

Helmet........10GC
      4+ save against being Stunned.

Shin Gaurds....... 10 GC
     These gaurds are a deterrent for any warrior who has been dropped to their knees to not hack cowardly at the vistor's legs. Models Knocked down add +1 to the model's armor save.
 

 


 
 

Pit Fighter Warband

Equipment lists:
These are the types of wqupiment Heros/Slaves can use:


Hero Equipment list:
Hand to hand weapons:
Sword....... 10 GC 
Mace........ 3GC
Axe......... 5GC
Double handed Weapon.. 15GC
Morning Star... 15GC
Trident........ 15GC
Gauntlet....... 20GC
Staff.........20GC
Hand.........Free
Dagger.......1st Free/2Gc

Missle weapons:
Metal Net...... 15GC

Armor:
Sheild........5GC
Breast Plate...... 15 GC
Arm band.... 10GCper piece/20GC a set
Helmet........10GC
Shin Gaurds....... 10 GC

Slaves Equipment list:
Hand to hand weapons:
Sword....... 10 GC 
Mace........ 3GC
Axe......... 5GC
Double handed Weapon.. 15GC
Staff.........20GC
Hand.........Free
Dagger.......1st Free/2Gc
 
 

Armor:
Sheild........5GC
Arm band.... 10GCper piece/20GC a set
Shin Gaurds....... 10 GC


 
 

    Pit Fighter Skills list:
Combat    Shooting     Academic    Strength        Speed

    Pit Hero                   X                                    X              X                     X
    Champion                X                                                    X                     X
    Captives                   X                                                                           X
 
 

Heros:

    1  Pit Hero.......... 65 GC to hire
    The pit hero is the leader of the operation. It is he who has fought the most battles and shows
    the younger champions the tactics and strategy that keeps them alive. He is quick thinking as
    he is agile.
        M  WS  BS   S   T  W   I  A  LD
        4     5     4     4   4    1  4   1   8
    A Pit Hero may be Equipped with Weapons and Armor from the Hero Equipment list.

    Leader: Any warrior within 6" may use his Leadership characteristic when testing for Leadership tests.

    0-2 Champions....35GC to Hire
    Chaimpion Pit Fighter are men who were once soldiers that desserted their army and were sold to
    the pits or were hunters in their foreign land and taken prisoner. They are the second best fighters
    of the warband and the Hero's close friends.
         M  WS  BS   S   T  W   I  A  LD
         4    4     3    4    3    1   3  1   7
    A Pit Champion may be Equipped with Weapons and Armor from the Hero Equipment list.

    0-2 Captives.......20GC to Hire
    Captives were workers, peasents, and petty street walkers sold intoslavery and found in the pits. Why
    they are here is beyond them. They were good, common people.... once.
         M  WS  BS   S   T  W   I  A  LD
          4    3     2     3   3    1   2  1   5
    Captives may be equipped with weapons from the Hero list and armor from the Slaves list.

Henchmen:

    Slaves..........25Gc to Hire
    Lowest of the low, the slaves have tried to survive but is very hard to. Most new slaves are only given
    a coarse coat and an old, rusted weapon. Some are even sent to die with their bare hands!
        M  WS  BS   S   T  W   I  A  LD
        4      3    3    3    3    1   3  1  6
    Slaves are armed with weapons from the slaves equipment list.

    0-7 Warriors..........30Gc to Hire
    Warriors have fought their way through fight after fight to become better than they can. They might
    have already had training or may just be a foot soldier from another one of Mordheim's warbands,
    and may have retained a few of their weapons.
        M  WS  BS   S   T  W   I  A  LD
         4     4    3    3    3    1   4  1   7
    Warriors are armed with weapons from the Heros equipment list.

   0-5 Fight dogs......15GC to buy
    Fight dogs are prized fighters for smaller games of dog fights that act like miniature pit fight games,
    and sometimes are incorperated into the show. Only a true master of anials can tame them to
    perfection.
         M  WS  BS   S   T  W   I  A  LD
          6    4    0     4    3   1    5  2  5
    Fight dogs need never to use armor or weapons, teir two front paws act as deadly weapons.
    Special rules:
    Animal: Fight dogs never gain experience, they never learn to talk, either!
    Keeper: A hero must be within 6" from the dogs otherwise they will fight each other and not the
    enemy they were supposed to.
 
 

Pit Fighters and other Warbands:
For all racial purposes, all pit fighters are Human and all count as Pit Fighters, even though they do not
have the same stats as a Pit Fighter in the Hired Swords section.

Exploration:

Obviously, fighter cannot search for wyrdstone in their cages. Instead each hero that did not go out of action gains 25 GC plus 10GC for each enemy hero put out of action. Roll a D6 for each hero that
did not go out of action as you would for search for wyrdstone. The whole warband gets twice the amount rolled.

Being set Free:

A warband is free to go after it gains over 150 in warband rating. The warband may fight on in the pits
for money or may go to the surface and fight regular warbands and then gain wyrdstone instead of the
above rules for exploration. If any hero rolls "Sold to the Pits" he will Hate the Pit Fighter he must fight,
as he already knows the cruel torture of the Pits and does NOT want to go back!