Pit Fighting;
The Art and Ecstacy
Pit Fighting is a dangerous sport in which fighter contest
their strength; blood is always drawn.
Although techincally illegal, Pit Fighting can actually
boost economies of small towns and villages,
as wagers set on warriors can also decide feuds by bets.
Most of these men are slaves from either
the South Lands or even Cathay, but some are free men
who seek a living as a fighter.
Some do it because all they know is fighting and cannot
live in peace, while other are mercenaries
who earn a common living. Mordheim is host to numerous
den of these bloodsports, Cutthroat's Haven and the Black Pit are just
two of the famous.
These Rules are meant to be used for fun. I am not GW. ALWAYS have opponets
concede before using any of these rules,
please! With that said, next time you roll a "Sold to the Pits" on
Injuries or just wanna go it in the ring the following rules
apply.
Spikes:
Spikes are usually set up along the perimeter of the
Pit to ensure the fighters stay in their place, but
a resourceful fighter can use these to his advantage.
Any warrior Stunned within 2" of Spikes
that is in base contact with an enemy is taken immediatly
out of action. Any warrior fighting in base
contact with Spikes behind him that becomes Knocked Down
takes D3 S4 hits, his opponet knocking
him into the wall.
Animals:
Animals are sometimes used to heighten the warriors adreniline
and make thing more "interesting".
Animals are sometimes chained to posts, giving limited
range to their rage. Any animal tied to a stake
has a limited move range of 10" from the stake. The animal
always fights alone and is not represented
by a player unless they use the Beastmaster rules (see
below). Animals always attack the nearest
enemy, but not another animal of their same type. If
no enemy is within their range, they keep to
the end of their chain and wait discourgdly.
PIT FIGHTERS:
Additionally, you may wish to fight in the pits against
other bands of pit fighters and then go topside to Mordhiem to get more
action up top!
As with Regular warbands you get a limited amount to
start your warbadnd. However, you only get 250 GC to do it! You MUST fight
in the pits to gain more money, allies, and, of course, your freedom!
Equipment:
The pits are vary apt into letting certain weapons into
the ring, a fighter with a bow could take out a
paying customer, and that is not good for business. As
such, no missle weapons are allowed in the Pits.
Equipment list:
This shows the rules of the piecies of equipment used
by Pit Fighters. These record some of the equipment and their special rules:
Parry, As user Mace........ 3GC
Axe......... 5GC
Double handed Weapon.. 15GC
Morning Star... 15GC
Metal Net...... 15GC
Trident........ 15GC
Gauntlet....... 20GC
Staff.........20GC
|
Basic 6+ save Breast Plate...... 15 GC
Arm band.... 10GCper piece/20GC a set
Helmet........10GC
Shin Gaurds....... 10 GC
|
Pit Fighter Warband
Equipment lists:
These are the types of wqupiment Heros/Slaves can use:
Sword....... 10 GC Mace........ 3GC Axe......... 5GC Double handed Weapon.. 15GC Morning Star... 15GC Trident........ 15GC Gauntlet....... 20GC Staff.........20GC Hand.........Free Dagger.......1st Free/2Gc Missle weapons:
Armor:
|
Sword....... 10 GC Mace........ 3GC Axe......... 5GC Double handed Weapon.. 15GC Staff.........20GC Hand.........Free Dagger.......1st Free/2Gc Armor:
|
Pit Fighter Skills list:
Combat Shooting
Academic Strength
Speed
Heros:
1 Pit Hero.......... 65 GC
to hire
The pit hero is the leader
of the operation. It is he who has fought the most battles and shows
the younger champions the tactics
and strategy that keeps them alive. He is quick thinking as
he is agile.
M
WS BS S T W I A
LD
4
5 4 4 4
1 4 1 8
A Pit Hero may be Equipped with Weapons
and Armor from the Hero Equipment list.
Leader: Any warrior within 6" may use his Leadership characteristic when testing for Leadership tests.
0-2 Champions....35GC to Hire
Chaimpion Pit Fighter are
men who were once soldiers that desserted their army and were sold to
the pits or were hunters in their
foreign land and taken prisoner. They are the second best fighters
of the warband and the Hero's close
friends.
M WS BS S T W I
A LD
4
4 3 4 3
1 3 1 7
A Pit Champion may be Equipped with
Weapons and Armor from the Hero Equipment list.
0-2 Captives.......20GC to Hire
Captives were workers, peasents,
and petty street walkers sold intoslavery and found in the pits. Why
they are here is beyond them. They
were good, common people.... once.
M WS BS S T W I
A LD
4 3 2
3 3 1 2 1 5
Captives may be equipped with weapons
from the Hero list and armor from the Slaves list.
Henchmen:
Slaves..........25Gc to Hire
Lowest of the low, the slaves
have tried to survive but is very hard to. Most new slaves are only given
a coarse coat and an old, rusted
weapon. Some are even sent to die with their bare hands!
M WS BS S T W I
A LD
4
3 3 3 3
1 3 1 6
Slaves are armed with weapons from
the slaves equipment list.
0-7 Warriors..........30Gc to Hire
Warriors have fought their
way through fight after fight to become better than they can. They might
have already had training or may
just be a foot soldier from another one of Mordheim's warbands,
and may have retained a few of
their weapons.
M WS BS S T W I
A LD
4
4 3 3 3
1 4 1 7
Warriors are armed with weapons from
the Heros equipment list.
0-5 Fight dogs......15GC to buy
Fight dogs are prized fighters
for smaller games of dog fights that act like miniature pit fight games,
and sometimes are incorperated
into the show. Only a true master of anials can tame them to
perfection.
M WS BS S T W I
A LD
6 4 0 4
3 1 5 2 5
Fight dogs need never to use armor
or weapons, teir two front paws act as deadly weapons.
Special rules:
Animal: Fight dogs never gain experience,
they never learn to talk, either!
Keeper: A hero must be within 6" from
the dogs otherwise they will fight each other and not the
enemy they were supposed to.
Pit Fighters and other Warbands:
For all racial purposes, all pit fighters are Human and
all count as Pit Fighters, even though they do not
have the same stats as a Pit Fighter in the Hired Swords
section.
Exploration:
Obviously, fighter cannot search for wyrdstone in their
cages. Instead each hero that did not go out of action gains 25 GC plus
10GC for each enemy hero put out of action. Roll a D6 for each hero that
did not go out of action as you would for search for
wyrdstone. The whole warband gets twice the amount rolled.
Being set Free:
A warband is free to go after it gains over 150 in warband
rating. The warband may fight on in the pits
for money or may go to the surface and fight regular
warbands and then gain wyrdstone instead of the
above rules for exploration. If any hero rolls "Sold
to the Pits" he will Hate the Pit Fighter he must fight,
as he already knows the cruel torture of the Pits and
does NOT want to go back!