Special Rules:
Ithilamar Armor: Dark Elves are well equipped for
their voyages and as such Ithilmar Armor from their home of Naggroth
will only cost three times as much as regular Armor.
Shun Dwarven Objects: Dark Elves started the long
grudge with the Dwarfs and therefore will never use anything Dwarven.
This includes Gromil armor and weapons, Dwarf Beer,
Dwarven Blunderbusses, and may not hire the Dwarven Berserker.
Such is their disdain for the Elder Race.
Dark Elves and Other Elves: Dark Elves are VERY narcissistic
and have a great grudge against the High Elves. To
represent this, Dark Elves will Hate any Elven Rangers,
thinking them to be High Elves. Dark Elves MAY, however buy an
Elven Ranger of their own kind at +10 GC to hire
and +5GC upkeep. Any Ranger hired this way will hate other elves with
the same Dark Elf Special Rules.
HEROES
NOBLE...............80 Gold Crowns
Nobles or merchant princes foolishly take small bands
to the City of the Damned in search for the mythical Wyrdstone.
Assassins are eager to join them, but too many nobles
have found a dagger in the back if some dispuit arises.
Profile M WS BS S
T W I A LD
Noble 5 5
5 3 3 1 7 1
9
Weapons and armor: The Noble may be equipped with weapons and armor from the Dark Elf Equipment list.
SPECIAL RULES
Leader: Any Dark Elf within 6" may use the Nobles
Leadership characteristic when taking any Leadership test.
0-1 ASSASSIN ...............85 Gold Crowns to hire
Come in search of a new poison or to hone their
skills, Assassins are denizens of the dark and can creep though almost
any
building for their target.
Profile M WS BS
S T W I A LD
Assassin 5 4
4 3 3 1 7 1
9
Weapons and armor: The Assassin may be equipped with weapons and armor from the Dark Elf Equipment list.
SPECIAL RULES
Poisoned weapons: All of the Assassins weapons,
including missile weapons, are coated in a deadly poison. Resolve all to
wound rolls at +1.
Assassin: Due to the very nature of the Assassins
occupation no friendly Dark Elves may ever use his Leadership
characteristic nor can you test against it for Battle
tests. If the Leader of the warband is ever killed, the Hero with the next
highest Leadership will take over as leader.
0-1 APPRENTICED SORCERER................at 60 Gold
Crowns to hire
All elves are magically active, and the Dark Elves
are no exception. The black arts of Dark Magic are not so easily taught.
A sorcerer must ethier study diligently in their
cold towers or prove their worth to their superiors. Many a sorcerer have
traveled to Mordheim in search of study.
Profile M WS
BS S T W I A LD
Sorcerer 5 3
3 3 3 1 6 1
8
Weapons/Armor: An Apprenticed Sorcerer may be equipped
with any any weapons on the Dark Elf Equipment List. Note
that he may not wear armor unless a future skill
states so.
Wizard: An Apprenticed Sorcerer is a wizard of the Lesser Dark Magic list and may have one spell to start with.
0-2 SCOUTS...............at 30 Gold Crowns to hire
Scouts have come to earn a name for themselves in
Dark Elf society... maybe even some of them will become great assassins
or warriors one day. If they survive.
Profile M WS BS
S T W I A LD
Scout 5
2 2 3 3
1 6 1 7
Weapons and armour: The Scouts may be
equipped with weapons and armour from the Dark Elf Equipment list.
HENCHMEN (bought in groups of 1-5 models)
WARRIORS ...............40 Gold Crowns to hire
Lured by the riches of the city, young Dark Elves
would seek any peril for the chance at glory and gold.
Profile M WS BS
S T W I A LD
Warrior 5 4
4 3 3 1 6 1
8
Weapons and armour: The Warriors may be equipped with weapons and armour from the Warriors Equipment list.
WITCH ELVES...................45 Gold Crowns to recruit
Even the Brides of Khaine will seek blood in the
infamous city of the damned. To be attributed with the bloodshed of
rival warbands is something great and glorious.
Only young sister of the coven come to this place, as the older ones will
age
and wither until Death Night in Naggoroth.
Profile
M WS BS S T W I A LD
Witch Elf 5
4 4 3 3 1
6 1 8
Weapons and armour: The Witch Elves may be equipped with weapons and armour from the Witch Elves Equipment list.
SPECIAL RULES
Frenzy: The Witch Elves are subject to Frenzy and
must charge an enemy model if they can.
Skill List: Combat
Shooting Academic Strength
Speed
Noble
X
X
X
Sorcerer
Adept
X
X
X
Scouts
X
X
X
Maximum Number of Warriors is 15.
DARK ELF EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger (first free)
2 GC
Mace
3 GC
Sword
10 GC
Battleaxe
5 GC
Missile weapons:
Throwing knives
5 GC
Crossbow pistol
10 GC
Repeating crossbow
25 GC
Armour:
Buckler
5 GC
Helmet
10 GC
Light armour
20 GC
WARRIOR EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger (first free)
2 GC
Mace
3 GC
Sword
10 GC
Battleaxe
5 GC
Spear
10 GC
Halberd
10 GC
Double-handed sword 15 GC
Missile weapons:
Repeating crossbow 25 GC
Armour:
Shield
5 GC
Buckler
5 GC
Helmet
10 GC
Light armour
20 GC
WITCH ELVES EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger (first free)
2 GC
Sword
5 GC
Poisoned weapons
+10 GC per weapon coated
(Resolve hits at +1 to wound, Hand-to-hand
weapons only)
Missile weapons:
Throwing knives
5 GC
Crossbow pistol
10 GC
Repeating crossbow
25 GC
Armour:
Light armour
20 GC
Hired Swords:
This is a list of hired swords that may or may not
be hired by Dark Elf Warbands. Racial disputes or other matters are just
too much for the mercenaries. Even for a hefty amount
of gold.
Pit Fighters: May be hired, even though Dark Elves
will most likely leave him for dead.
Ogre Bodygaurds: May not be hired, the stench is
far too great for the Elves' sensitive noses.
Halfling Scout: May be hired only if the warband
can roll over the Halfling's Ld on 2d6. This represents the Dark Elves
conning the guilible Halfling into thinking
they are Wood Elves or something of the same nature.
Warlock: May be hired. ANYTHING to get away from
the Witch Hunters!
Freelancer: May not be hired. Dark Elves still think
the Cold One Knights are the strongest knights ever!
Elf Ranger: May be hired, but the Dark Elf Warbands
must pay for one of their own kind at +10GC and +5GC upkeep.
Troll Slayer: May not be hired. Who needs a drunk,
red haired dwarf anyways?
Dramatis Personae Rules:
Being Dark Elves means that they can only hire certain
Special Characters. The Dramatis Personae are listed here to give a
sense of completeness.
Aenur, the Sword of Twilight: Even the Dark Elves
do not know the background of Aenur and since they are not working
for the Shadowlord, Dark Elves may hire Aenur.
Bertha Bestraufrung: Dark Elves could care less about
human gods. Sigmar especially. Bertha maynot be hired by Dark Elf
Warbands.
Johann the Knife: Although it pains them to, Dark
Elves may hire Johann the Knife only at the cost of two vials of Crimson
Shade.
Veskit, High Executioner of Clan Eshin: Unlike humans,
Skaven have been allied with Dark Elves. However, the importance
of the wyrdstone to the clan and the thought that
word might get out, all Skaven peacefully refuse offers by Dark Elves.
Veskit cannot be hired by Dark Elf Warbands.
Shadowfox and Khaela .................... 100 GC
to hire, 20 GC upkeep.
The brother-sister team of Shadowfox and Khaela
is enough to strike fear and terror into any warbands hearts. The
great assassin and his Witch Elf sister have
long since been exiled from Naggroth for some unknown deed. Even so,
proving their worth in the City of the Damned
might just get them a ship back to their home and a full pardon.
Profile
M WS BS S T W I A LD
Shadowfox 5 4
7 3 3 1 7 1
9
Profile
M WS BS S T W I A LD
Khaela
5 7 4
3 3 1 7 1 9
Shadowfox and Khaela always fight together and are
hired together. If one is killed, the other may not fight on. Such is their
loss of their only family they will commit suicide
rather than live without the other.
Armor/Weapons: Shadowfox wears and Elven Cloak and
carrys two crossbow pistols and dagger.
Khaela wears light armor and is armed with two swords
and a rwo handed sword. You may choose which she uses in HtH.
Frenzy: Khaela is subject to frezy only in HtH combat.
She may not charge while frenzied, as this would bring her away from
her brother. Note: while frenzied, Khaela may not
use the Kiss of Death.
Fight Back to Back: Shadowfox and Khaela must stay within 2" of each other.
Skills:Shadowfox has the Pistolier skill in addition
he has his own Assassin Skill. Khaela has the Expert Swordsman skill in
addition to her own special Kiss of Death
Skill.
Assassin Skill: Shadowfox has been keenly trained
as an assassin and has a -1 armor modifier on all his missle attacks. (This
also includes his dagger, but only cancels out the
weapons +1 armor modifier.)
Kiss of Death: Khaela wears a poisonous substance
on her lips she and Shadowfox have a natural immunity to. Khaela
may use the Kiss of Death in HtH, kissing one enemy
instead of attacking. The posion will automatically hit, and no armor
saves apply. The enemy must roll below his Toughness
on a D6 to avoid taking one wound. Khaela has enough poison for
exatcly two kisses per battle.
LESSER DARK MAGIC LIST:
1- Witch Leap
The caster calls the powers of the Witch to his
side and leaps high into the air and lands unharmed.
The Caster may jump anywhere within 10". This includes
jumping up onto buildings, over them or anddown from them
automatically.. If the caster is within base to
base contact with any friendly model he may have them jump with him anywhere
within 6"
Difficulty 6
2- Seizure of Death
Chanting slowly, the caster points to his intended
target which is overcome with a paroxym of uncontrolable pain.
This spell effects any enemy model in line
of sight within 9" of caster. That enemy must roll under his Iniative to
side step the
spell or he is Taken Out of Action. Before
the model dies, he will inflict a hit equal to his own strength on any
model 2" of
him, trying to strangle them for help.
Difficulty 10
3- Darkness Bolt
Summoning the power of Evil, the caster calls
up a thick bolt of black fire.
The bolt is 9" long and 3" wide. Any model
in it's path suffers D3 S4 hits.
Difficulty 8
4- Nadok's Transmutation
The Sorcerer concentrates hard and then is transformed
into a scorpian, spider or some other beast.
The caster may charge any enemy within range
immediatly with +1S and +1A. In addition, the enemy model takes
a S3 hit with no save to represent the extra appendages
and limbs changing into a beast will do. Last until end of turn
Difficulty 7
5- Kill the Truehearted
The hate for content and loving is such the sorcerer
can't take it until the spell is complete. Once done, the spell will
start a dark storm over the area
and release a concentration of lightning bolts.
This spell may be only be cast once per battle.
It takes a turn to cast in which the caster may not move, engage in Hand
to
hand or cast another spell, the caster may fight
back at any enemy that engages him. The next turn all enemy models take
D6 S3 hits with no armor saves, metal conducts
electricity. Only effects the living, Undead and Possessed are not effected,
nether are rival Dark Elves, the magic senses their
hearts are dark.Witch Hunters and Sisters of Sigmar take D3 S4
Difficulty: Automatic
6- Soul Taker
Hurt and injured, the wizard has one last chance
as he reaches out and takes the life from a hated rival.
Effects any enemy model within 4". That model
loses one wound as if he had been fought, ignoring knocked down. The
caster then gains one wound, up to a maximum of
plus one of his starting wounds. This spell will effect any warrior that
is
down to 0 wounds from being knocked down and got
up again. The caster may cast this spell if knocked down only if there
is an enemy in base to base contact.
Difficulty:9